Context Graph
One graph for humans and agents, not a pile of tabs
To ship a single feature with a coding agent, most teams touch seven tools. Each one owns a slice. The connections between slices live in your head. A context graph turns those connections into typed, persistent links that both you and your agent can traverse.
Today
The graph lives in your head
Shipping one feature with a coding agent usually touches seven tools: ticket, thread, plan, diagram, mockup, diff, session.
Each owns one slice. The connections between slices live in human heads. An agent cannot traverse what was never recorded.
A context graph turns those slices into nodes and typed edges that both humans and agents can walk in a single traversal.
What changes
Context integrated into one shared graph
Ask your agent to pick up where the last session left off. Across a fragmented stack, that is a chain of lookups through separate tools and separate data models, and the agent may still not know which prior session touched the work.
In an integrated workspace, every artifact is a node and every relationship is a typed edge. Tracker item to thread to plan to spec to session to diagram to diff to files. One traversal, not seven lookups.
Any agent can plug into it. Claude Code, Codex, OpenCode, or whatever lands next.
Visual editors
Edit every node without leaving the graph
A graph of typed edges only works if you can edit what is on the other end without leaving the place you started.
Open the diagram from inside the tracker item. Pull up the mockup without leaving the spec. Click into the embedded diagram and the spec updates.
Agent and human edit the same artifact. Red and green diffs are visible to both. The visual surface and the agent's working surface are the same surface.
The 80%
Build the 80% that matters, integrate into one graph
Deeply integrated agent context will not exist as long as work is scattered across eight SaaS apps.
Nimbalyst builds the 80% of those products that matters and ties them into one graph.
- Tracker for tickets, bugs, decisions, and ideas
- Markdown editor with WYSIWYG and red/green diffs
- Diagrams as first-class files
- Mockups that render
- Code editor
- Sessions that persist
Message threads are next. Conversation around a piece of work is part of the work.
FAQ